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Walk_Animation

Location

DePaul University

Date

Spring 2022

Project type

3D Animation

Summary: For this project, I used Maya to animate a pre-rigged model, producing both a progressive walk animation and a stationary walk animation.

Details: For this assignment we were asked to create a simple walk animation (both progressive and stationary), but were allowed to add any adjustments to the character's personality, so long as it didn't interfere with the quality of the character's walk. I decided to create a suspicious persona for my character by adjusting its facial features, and by slowing its walk speed.

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