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Walk_Animation
Location
DePaul University
Date
Spring 2022
Project type
3D Animation
Summary: For this project, I used Maya to animate a pre-rigged model, producing both a progressive walk animation and a stationary walk animation.
Details: For this assignment we were asked to create a simple walk animation (both progressive and stationary), but were allowed to add any adjustments to the character's personality, so long as it didn't interfere with the quality of the character's walk. I decided to create a suspicious persona for my character by adjusting its facial features, and by slowing its walk speed.




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